{"id":1582,"date":"2022-07-05T23:27:12","date_gmt":"2022-07-05T20:27:12","guid":{"rendered":"https:\/\/kostumologiya.ru\/en\/?p=1582"},"modified":"2022-07-05T23:27:12","modified_gmt":"2022-07-05T20:27:12","slug":"18ivkl222","status":"publish","type":"post","link":"https:\/\/kostumologiya.ru\/en\/18ivkl222.html","title":{"rendered":"A new algorithm for digital design of jewelry using the capabilities of the Blender program"},"content":{"rendered":"<p style=\"text-align: right;\"><strong>Bastov Gennadiy Aleksandrovich<\/strong><br \/>\nRussian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia<br \/>\nE-mail: gbastov@yandex.ru<\/p>\n<p style=\"text-align: right;\"><strong>Chirkova Daria Dmitrievna<\/strong><br \/>\nRussian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia<br \/>\nE-mail: dasha.chirk@gmail.com<\/p>\n<p style=\"text-align: justify;\"><strong>Abstract.<\/strong> The article discusses the principle of using the Blender 3D physics engine to create a new, aesthetically pleasing form of jewelry or costume accessory that simulates a bionic natural source. The work is presented in the form of a methodology for developing design projects using transformation based on an experiment with water simulation. The relevance of the chosen topic lies in the fact that computer technologies are increasingly used as an alternative to classical methods in the development of jewelry and accessories, however, the methods that are used either copy the standard processes of artistic creation, or are already becoming obsolete. The study proposes to create a new algorithm for designing bionic forms in jewelry. The proposed new design algorithm will optimize and increase the efficiency of the designer&#8217;s work when developing models of costume accessories and jewelry, which will expand the variability of techniques when using computer graphics in the development of accessories and jewelry.<\/p>\n<p style=\"text-align: justify;\"><strong>Keywords:<\/strong> bionic source; costume accessories; transformation; jewelry design; 3D modelling; physics engine; Blender; digital design<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bastov Gennadiy Aleksandrovich Russian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia E-mail: gbastov@yandex.ru Chirkova Daria Dmitrievna Russian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia E-mail: dasha.chirk@gmail.com Abstract. The article discusses the principle of using &hellip;<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33,5],"tags":[],"class_list":["post-1582","post","type-post","status-publish","format-standard","hentry","category-vol7-no2","category-article"],"_links":{"self":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts\/1582","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/comments?post=1582"}],"version-history":[{"count":1,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts\/1582\/revisions"}],"predecessor-version":[{"id":1585,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts\/1582\/revisions\/1585"}],"wp:attachment":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/media?parent=1582"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/categories?post=1582"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/tags?post=1582"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}