{"id":1865,"date":"2023-07-23T07:57:31","date_gmt":"2023-07-23T04:57:31","guid":{"rendered":"https:\/\/kostumologiya.ru\/en\/?p=1865"},"modified":"2023-10-04T15:17:30","modified_gmt":"2023-10-04T12:17:30","slug":"18tlkl223","status":"publish","type":"post","link":"https:\/\/kostumologiya.ru\/en\/18tlkl223.html","title":{"rendered":"Features of visualization of a digital collection of clothes for a game character"},"content":{"rendered":"<p style=\"text-align: right;\"><strong>Shalmina Irina Ivanovna<\/strong><br \/>\nOmsk State Technical University, Omsk, Russia<br \/>\nE-mail: i.shalmina@gmail.com<br \/>\nORCID: <a href=\"https:\/\/orcid.org\/0000-0002-7569-1921\">https:\/\/orcid.org\/0000-0002-7569-1921<\/a><br \/>\nRSCI: <a href=\"https:\/\/www.elibrary.ru\/author_profile.asp?id=477032\">https:\/\/www.elibrary.ru\/author_profile.asp?id=477032<\/a><br \/>\nWoS: <a href=\"https:\/\/www.webofscience.com\/wos\/author\/rid\/AAG-3782-2020\">https:\/\/www.webofscience.com\/wos\/author\/rid\/AAG-3782-2020<\/a><\/p>\n<p style=\"text-align: right;\"><strong>Evdushchenko Elena Vladimirovna<\/strong><br \/>\nOmsk State Technical University, Omsk, Russia<br \/>\nE-mail: elena.online_ktilp@mail.ru<br \/>\nORCID: <a href=\"https:\/\/orcid.org\/0000-0003-3692-2587\">https:\/\/orcid.org\/0000-0003-3692-2587<\/a><br \/>\nRSCI: <a href=\"https:\/\/www.elibrary.ru\/author_profile.asp?id=574248\">https:\/\/www.elibrary.ru\/author_profile.asp?id=574248<\/a><\/p>\n<p style=\"text-align: justify;\"><strong>Abstract.<\/strong> The growth of the gaming market around the world contributes to the development of a digital economy focused on the sale of clothing for characters. Until recently, the main developers of digital models for heroes were IT specialists and artists associated with game development. The appearance of a request for specialists in the gamedev environment causes the interest of educational institutions in training relevant specialists, and gambling attracts schoolchildren and students to this creative field. The authors describe the principles and sequence of performing a digital collection of clothes for a female character in the CLO3D virtual fitting program by students and students who do not have special knowledge in creating clothes. The basic principles of construction were used as methods, and the combinatorics method was used for the design of individual models. The article presents the process of creative search for the image of a female game character. The stages of developing a digital collection of models of various clothing ranges by school students are shown and methods of constructive modeling are defined. The toolkit of the computer program allows you to create digital models in 3D space by changing the fit, length and flared products. Interactive editing allows school students and first-year students to see the transformation of the created models, correct them and get the given forms and constructive solutions without fully owning the conceptual apparatus, techniques and skills of constructive modeling. In the process of creating the collection, techniques of conical narrowing and expansion were used, the design of details and structural and decorative lines was carried out.<\/p>\n<p style=\"text-align: justify;\">The process of creating digital clothing models makes it possible to expand the understanding of such subject areas as fashion and computer games, to form digital competencies among school students and first-year students, to determine career prospects.<\/p>\n<p style=\"text-align: justify;\"><strong>Keywords:<\/strong> computer games; visualization; virtual fitting; digital clothing; game character; rendering; constructive modeling techniques<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shalmina Irina Ivanovna Omsk State Technical University, Omsk, Russia E-mail: i.shalmina@gmail.com ORCID: https:\/\/orcid.org\/0000-0002-7569-1921 RSCI: https:\/\/www.elibrary.ru\/author_profile.asp?id=477032 WoS: https:\/\/www.webofscience.com\/wos\/author\/rid\/AAG-3782-2020 Evdushchenko Elena Vladimirovna Omsk State Technical University, Omsk, Russia E-mail: elena.online_ktilp@mail.ru ORCID: https:\/\/orcid.org\/0000-0003-3692-2587 RSCI: https:\/\/www.elibrary.ru\/author_profile.asp?id=574248 Abstract. The growth of the gaming market around &hellip;<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[40,5],"tags":[],"class_list":["post-1865","post","type-post","status-publish","format-standard","hentry","category-vol8-no2","category-article"],"_links":{"self":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts\/1865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/comments?post=1865"}],"version-history":[{"count":2,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts\/1865\/revisions"}],"predecessor-version":[{"id":1935,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/posts\/1865\/revisions\/1935"}],"wp:attachment":[{"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/media?parent=1865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/categories?post=1865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kostumologiya.ru\/en\/wp-json\/wp\/v2\/tags?post=1865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}