2022, Vol. 7, No. 3. - go to content...
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Karshakova L.B., Borzunov G.I., Gruzdeva M.A., Obetkovskaya M.A. Art design of digital clothes with Clo3D editor. Journal of Clothing Science. 2022; 7(3). Available at: https://kostumologiya.ru/PDF/07TLKL322.pdf (in Russian).
Art design of digital clothes with Clo3D editor
Karshakova Lydia Borisovna
Russian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia
E-mail: lkarshak@mail.ru
Borzunov Georgy Ivanovich
Russian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia
E-mail: borzunov_g@mail.ru
Gruzdeva Maria Aleksandrovna
Russian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia
E-mail: gruzdeva_ma@mail.ru
Obetkovskaya Maria Andreevna
Russian State University named A.N. Kosygin (Technologies. Design. Art), Moscow, Russia
Abstract. The capabilities of modern graphic editors have led to the emergence of such a direction in the fashion industry as digital clothing, which can serve as a prototype for real clothes and is implemented in the material, or can remain forever in the virtual world. The aim of the work is to study the possibilities of the Clo3D program for artistic design. The program is widely used by brands for 3D visualization of clothes, shoes and accessories. With its help, you can create virtual models, animate them and try them on a 3D human avatar. The paper shows the way to create a digital collection in this software. First, an avatar is created and configured, then the patterns are developed, the next steps are the creation of clothes based on the patterns, if necessary, poses or animations of the avatar are used. At the last stage, the finished product is regenerated. The types of avatars for representing products are investigated. Three types are distinguished: realistic, stylized and «invisible». The paper analyzed the trends of digital fashion in 2021 and its impact on thoughtful shows. The tools for creating a collection taking into account trends have been selected. The stages of designing a digital collection from an idea and a moodboard to three-dimensional design and rendering are considered. As an approbation of the results, a digital collection of clothes was created in the trend colors of this year. Photorealistic sketches of application are developed. The study showed that the software shortens the path from artistic design to realistic rendering. The Clo3D graphic editor allows you to implement both products with a simple cut, as well as products with complex designs.
Keywords: visualization; digital fashion; art design; sketch; clothes; graphic editor

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